Back-projection is the inverse of the pinhole equations. For pixel with depth :
Notice the asymmetry. passes through untouched; and are computed from and the intrinsics. So an error in does not scale the cloud — it scales two axes out of three, and the result is a scene stretched or squashed in depth relative to its width. Flat walls tilt. Right angles open or close. Circles become ellipses.
You back-project a depth map of a corridor and the two walls converge instead of staying parallel. Depth error or intrinsics error?
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Almost certainly intrinsics. Walls converging or diverging with distance is the signature of a wrong : the lateral extent is scaled wrongly, and the error grows with , so the effect is a systematic taper. A depth error would have to be a very specific depth-dependent bias to imitate it. Test it directly: if scaling by a single constant makes the walls parallel, the depth map was right all along.