Create Fog Transform
Configure and launch Koschmieder fog preprocessing, with live previews of every control's effect.
Mode (?)
Execution Target
Choose where the fog outputs should be written. Runtime resolution is based on this datasource.
Select an output datasource to resolve the runtime.
Modalities
Select a dataset family to auto-resolve aligned splits. Ground-truth datasets and primary splits are preferred.
Model selection (?)
Fog density (contrast threshold) (?) 0.05
Tuning model
Visibility (m) (?)
Atmospheric light (L_s) override (?)
k_hetero — spatial density field (?)
Scale mode
Correlation length (?) 0.32
Octaves (?) 4
Contrast (?) 0.78
Min factor (?) 0.62
Max factor (?) 1.85
×0.62 ×1.85 density ×
ls_hetero — spatial airlight field (?)
Scale mode
Correlation length (?) 0.46
Octaves (?) 4
Contrast (?) 0.62
Min factor (?) 0.68
Max factor (?) 1.04
×0.68 ×1.04 airlight ×
ls_gradient — view-direction prior (?)
Axis
Top factor (?)
Bottom factor (?)
Gamma (?)
Probability (?) 0.65
Fog opacity weight (?) 0.65
Fog opacity gamma (?) 1
×1.08 ×0.94Default airlight method (?)
DCP heuristic estimator
Patch size (px) (?) 15
Top percent (?) 0.001
White bias (?) 0.03
Cool bias (?) 0.13
Cool target (?)
Airlight dampening — Heterogeneous K + Ls (?)
Min factor (densest fog) (?)
Max factor (clear) (?)
Strength (?)
Reference visibility (m) (?)
Airlight multiplier vs fog density
clear · 270m dense · 5m
Dashed line = ×1 (no dampening).
Fallback — scenarios above can override per-stage capture settings per image; this is the base they merge over.
Apply realistic sensor/lens artifacts (noise, vignetting, JPEG, ISP) on top of the rendered fog. Physical fog maps stay untouched.
Camera profile (?)
Capture pipeline (?)
Applied after the fog maps, in order. Select a stage to inspect & tune it.
Optics Lens, windshield & weather on the image plane
Vignette falloff
centre
1.00 edge — corner —Lens, windshield & weather are stamped onto the image plane before the sensor samples it — in apply order: distortion → aberration → blur → bloom → glare → vignette → haze → droplets.
Vignetting (?)
0.16–0.32
Strength
Radius 1.05
Blur & motion (?)
σ 0.35–0.9
Blur σ (px)
Motion blur
p 18%
Probability 0.18
Length (px)
Angle (°)
Chromatic aberration & distortion (?)
CA 0.05–0.28px
Aberration (px)
Lens distortion k₁
Depth chromatic fringing
±0.15–0.55px
Strength (px)
Gamma 1.35
Bloom (?)
strength 0.05–0.16
Threshold
Strength
Sigma (px)
Veiling glare (?)
0.025–0.08
Strength
Fog-coupled glare (?)
p 72% · fog 0.012–0.04
Probability 0.72
Fog strength
Highlight strength
Windshield haze (?)
p 70%
Probability 0.7
Strength
Blur σ (px)
Haze tint
Droplets (?)
p 8%
Probability 0.08
Count
Radius (frac)
Opacity
One scenario is sampled per image — weighted by its share — and overrides the Fog look / camera
defaults. Disable all to fall back to those base settings.
Severity spectrum & sampling share
clear
150m80m40m20m
severe
5 enabled · one sampled per image, weighted by share
clear high visibility daylight reference
10% light haze soft overcast 15% moderate gloomy fog nominal camera 20% underexposed dense gloom 30% severe low contrast sensor stress 25%Select RGB and depth splits to load a preview sample.
clear high visibility daylight reference clear
Het. K+Ls airlight dcp_heuristic 155 ±32.0 m
10.0%
Load a sample to preview
gloom on condition clean_daylightAE target 0.15–0.21EV comp -0.35–-0.1max ISO ≤500noise ×0.72denoise 0.03–0.16 +4 more
light haze soft overcast light
Het. K+Ls airlight dcp_heuristic 95.0 ±20.0 m
15.0%
Load a sample to preview
gloom on condition clean_daylightAE target 0.13–0.18EV comp -0.5–-0.16max ISO ≤800noise ×0.95denoise 0.06–0.22 +4 more
moderate gloomy fog nominal camera moderate
Het. K+Ls airlight dcp_heuristic 62.0 ±13.0 m
20.0%
Load a sample to preview
gloom on condition nominal_gloomAE target 0.1–0.15EV comp -0.72–-0.26max ISO ≤1000noise ×1.18denoise 0.08–0.26 +4 more
underexposed dense gloom dense
Het. K+Ls airlight dcp_heuristic 34.0 ±8 m
30.0%
Load a sample to preview
gloom on condition underexposed_noisyAE target 0.09–0.13EV comp -0.9–-0.4max ISO ≤1000noise ×1.42denoise 0.1–0.32 +4 more
severe low contrast sensor stress severe
Het. K+Ls airlight dcp_heuristic 24.0 ±6 m
25.0%
Load a sample to preview
gloom on condition underexposed_noisyAE target 0.08–0.13EV comp -0.95–-0.48max ISO ≤1200noise ×1.72denoise 0.12–0.38 +4 more
Device (?)
Render input space (?)
Seed (?)
Depth scale (?) 1
GPU batch size (?) 4
GPU batching: scenario scope (?)
GPU batching: condition parameter scope (?)
Live preview
Select RGB and depth splits to load a preview sample.